NARRATIVE & GAME DESIGNER
GUNTHER URBANO
I'm a Narrative Designer with a background in Game Design. I'm passionate about creating memorable, endearing and meaningful characters in whimsical worlds for narrative-driven games. During my 7 years of game development, I've worked on projects for small studios, game jams and solo productions.
PORTFOLIO SHOWCASE
01
Dating Sim Serious Game

Narrative Designer, Screenplay Writer, Flavor Text Writer, Cutscene Director
SAAFE is a mobile-based interactive serious game developed by Benten Technologies and built in Unity. It stands for Sexually Active Adolescent Focused Education. It is made for diverse African American youth and is using a user-centered design approach...
02
Platform Fighter

Project Lead, Gameplay Designer, Scenario Writer, Flavor Text Writer
Action Smacktion Goddess Generation is a platform fighter made in Unity with a narrative focus. Meet a different cute girl every game and fight to turn her into a Goddess!
03
Visual Novel JRPG

Project Lead, Narrative Designer, Flavor Text Writer, Cutscene Director
Action Smacktion: Breaking Brouhaha is an visual novel JRPG inspired by battle shounen manga and made in RPG Maker MV. It's an indie game dev project that started in 2020 and features character designs from many artists unified in the Action Smacktion art style. This game uniquely features cutscenes composed of energized portraits that move across the screen and emote with facial expressions.